





What I've learned
This game demo was developed during my exploration of Unreal Engine 5, with a core focus on high-level visual polishing. I developed custom post-processing filters and materials to create a hazy, surreal aesthetic, intentionally simulating the artifacts and imperfections of vintage VHS footage.
Beyond the visual layer, the environment design centers on counterintuitive spatial arrangements. By placing objects in unsettling, illogical ways, I aimed to evoke the inexplicable dread associated with "Weirdcore." This project demonstrates my ability to use technical shaders and meticulous level design to craft a specific, immersive psychological atmosphere.